Office of Science and Technology Policy Blog
Games For Grand Challenges
Posted by on November 23, 2011 at 3:21 PM EDTCould games be a tool for addressing national problems? Roughly 170 million Americans play videogames – 55 percent of the population. Games are a “push technology,” driving innovation in industry (graphical processors, artificial intellgience, human/computer interaction, and massively multiplayer environments) while also pushing newer and newer technologies into the home.
Learn more about TechnologyNational STEM Video Game Challenge Open for Students and Educators
Posted by on November 23, 2011 at 3:10 PM EDTLast week, the National STEM Video Game Challenge officially opened, aiming to motivate interest in science, technology, engineering, and math (STEM) learning by tapping into students’ natural passion for playing and making video games. This competition is the culmination and continuation of a two-year effort among the Entertainment Software Association (ESA), the White House, the Department of Education’s Digital Promise Initiative and other public/private partners and co-sponsors.
The annual competition is accepting submissions of original video game concepts and designs in four different categories: the Middle School Category, High School Category, Collegiate Category, and Educator Category. This year, there are also new sub-categories available to entering designers: the PBS KIDS stream and the Sesame Street stream. For more information and rules, click here.
Learn more about Education, TechnologyGirls Scouting Science: A Roundtable Discussion
Posted by on November 21, 2011 at 10:10 PM EDTEd. Note: The White House Office of Science and Technology Policy and Council on Women and Girls recently launched the "Women in STEM Speakers Bureau," where top Administration female STEM specialists participate in roundtables with girls in grades 6-12 across the country. The National Science Foundation’s Cora Marrett met with students from the Girl Scouts of Eastern Missouri.
Earlier this month in St. Louis I had the chance to visit with Girl Scouts from the Eastern Missouri Council to talk about science. This was a group of middle school girls, so I thought it might be difficult to engage them in conversation. But I was wrong! They shared their aspirations with me, and I was excited to hear about specific fields they were interested in like materials engineering and environmental design.
Creative Cleveland: Inspiring and Training America’s Future Engineers and Entrepreneurs
Posted by on November 21, 2011 at 5:58 PM EDTThe President frequently highlights the importance of science, technology, engineering, and math (STEM) education to our Nation and economy. Here’s an interesting statistic he cited at the first-ever White House Science Fair:
“The most common educational background of CEOs in the S&P 500 companies … the nation’s most successful, most powerful corporations … is not business, it’s not finance, it’s not economics—it’s actually engineering.”
Empowering Customers With a Green Button
Posted by on November 21, 2011 at 5:53 PM EDTSixty days ago, U.S. CTO Aneesh Chopra challenged the utility industry to enable consumers to download their detailed energy usage with the simple click of a “Green Button.”
The concept of a Green Button—inspired by successes in getting Americans their own health care data, but developed by the energy industry in a consensus process and adopted voluntarily—builds on policy objectives in the Obama Administration's Blueprint For a Secure Energy Future and Policy Framework for the 21st Century Grid to ensure that consumers have timely access to their own energy data in consumer-friendly and computer-friendly formats.
Learn more about Energy and EnvironmentTapping the Power of Technology to Teach Children Around the World
Posted by on November 17, 2011 at 3:39 PM EDTTomorrow, the United States Agency for International Development (USAID) will join its Australian counterpart, AusAID, World Vision U.S., and World Vision Australia to launch All Children Reading: A Grand Challenge for Development. This $20 million initiative will focus global attention on finding ground-breaking, scalable innovations that improve early grade reading outcomes for all children in poor countries during the first three years of primary education.
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